![]() ![]() They were never ported to PC, nor were subsequent Halo titles like Halo 4, Halo 5, and Halo: Reach. The problem, of course, was that Halo 3 and Halo 3: ODST were console-only titles. These games, to me, were the pinnacle of the Halo series, and I played and replayed the single-player experience and lived in multiplayer for at least a year. And then Halo 3-and the less-heralded Halo 3: ODST-arrived. I did likewise with Halo 2, which was re-released belatedly as Halo 2 for Windows Vista, a Games for Windows Live title, back in 2007 plus I spent countless hours in multiplayer. I completed the original game, Halo: Combat Evolved several times each on both console and PC. But before that happened, I was somewhat obsessed with Halo. I was a Halo fan from day one, though I drifted away from the series as Call of Duty emerged as the superior multiplayer experience. And you can see it in the growing collection of Microsoft Studio games that are heading not just to console but to PC (and, over time, to xCloud) as well.Īnd there is no Microsoft Studio IP quite like the Halo franchise. You can see this in Xbox Game Pass for PC (and Xbox Game Pass Ultimate, which combines PC and console), in Xbox Play Anywhere, and in Project xCloud too. But with the failure of Xbox One, Microsoft was forced to do something wonderful for gamers: It rethought its entire approach to gaming, and a major component of that change is a renewed and, I think, permanent emphasis on PC gaming as a key tier of its new strategy. Microsoft’s strategy for gaming on PC-or, more specifically, for Xbox gaming on PC-can charitably be called “on-again, off-again,” with an emphasis on the “off” bit. ![]() Subscribe to the Stream Hatchet newsletter for more insights delivered directly to your inbox weekly or visit our blog page.The last time Microsoft published a Halo game for the PC, it was a Games for Windows Live title for Windows Vista. ![]() Although not a huge Halo success with roughly 1K hours watched, the game may have had some influence in the augmented reality genre with successors Pokémon GO and Harry Potter Wizards Unite. The player with the most codes becomes ‘King of the Hill’ and can receive in-game rewards for Halo 4. Codes increase the player’s standing at the correlating 7-Eleven store. Designed to advertise Halo 4, the app is a location-based augmented reality game where players need to buy a Halo 4-branded Mountain Dew or Doritos to obtain a code. In 2012, Halo 4: King of the Hill Fueled by Mountain Dew was released for iOS and Android. Halo Wars was a chance for console players to enjoy real-time strategy games too.Īdditionally, Halo has experimented with mobile games. Strategy games are massively popular with PC gamers thanks to franchises like Age of Empires and Civilization. Combined, both Halo games have over 1.5M hours watched. The game was popular enough to garner a sequel in 2017, Halo Wars 2. Halo Wars was a real-time strategy game released in 2009. The franchise has done its fair share of experiments with the Halo formula. ![]() Furthermore, the success of the game mode helped put Xbox Live, Microsoft’s online service for gaming now called Xbox network, on the map. The game’s online multiplayer was a first for Halo and played a major role in the popularity of the game. Released in 2002, Halo 2 continued building the Series’ legacy and presently leads the franchise with 189K peak viewers. Not to mention, E3 is just around the corner and there is growing speculation that Halo Infinite’s multiplayer will take center stage at the joint Microsoft and Bethesda showcase on June 12th.Įxpectations were high after the massive success of Halo: Combat Evolved. Of course, fans eagerly await more news on Halo Infinite, the next installment for the series. With over 68M hours watched since 2016, Halo continues entertaining loyal viewers. The Microsoft exclusive Halo Series is a long-standing, beloved franchise since the release of the critically acclaimed Halo: Combat Evolved back in 2001. ![]()
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