However, not all changes of the rules could be taken into account, so the rules described here apply - even if there are other rules published in the meantime that differ. Bearing this in mind, BSW implemented the original rules as option "old" (see options below). Note: the publisher has changed this rules a few times, especially the farmer rules. However, each city can only be counted once for a player. If the meadow is shared (done through connecting up after farms have been initially taken). At the end of the game, you score 3 points for every city your meadow serves (provided you have the most meeples for that meadow). If you use a meeple on a meadow you will not get him back. Farms/Meadowsįarms only score at the end of the game. At the end of the game, if the cloister is not complete, then you scoure one point for the cloister tile and each surrounding tile. Otherwise there are the points only with playing. If all are put these small cards, the player takes the 9 points and gets its figure back. there are as many points such as small cards to the monastery small card borders (also diagonally) plus 1, thus maximally 9 points. If you have a meeple on a cloister and your cloister is fully surrounded by tiles (8 tiles in total) you will receive 9 points as well as your meeple back. the incomplete road shown on the left would give seven points at the end of the game). At the end of the game, if a road is not complete, then there is one point per tile. The meeples are then returned to their owners. Roads are terminated by t-junctions, cross roads, cloisters and cities. For every tile creating a road, one point is awarded. They are awarded to the person with the most meeples on that road. Points are earned as soon as a road is completed. At the end of the game, if a city is not complete, then there is only one point per coat of arms/tile. If the city was completed with only two tiles then only two points are awarded for that city. An additional two points are also awarded for each tile with a coat of arms on it. For every tile within a city two points are awarded. They are awarded to the person with the most meeples on that town. Points are earned as soon as a city is completed. Points achieved so far are shown to the right of each player's name and the available (unplayed) meeples are also shown. Players names are indicated at the top right of the screen. more than one meeple in a city can only happen if previously occupied city tiles were joined by another subsequent legal tile placement). Remeber you will not be given the option to select a location (city/farm/road) which already has another meeple claiming that geographic feature (these grow larger in size as the tiles are placed). To place simply click on the square of your choice. Small squares indicate where on the tile it is possible/legal to place your meeple. Once the tile is placed you may then add one meeple to that tile. After rotating the tile to the correct orientation, click on the map where you wish to position it (a location with a grey background). You can rotate the tile with the help of the blue arrow (picture left). Roads with roads, fields with fields and cities with cities and must connect to tile(s) already placed. When it is your tuen you will place a tile on the map. Each player tries to get the most points by placing their Meeples on roads, in a cities, on fields or in monasteries. The players together develop a landscape with cities, roads and farms. Alternatively, you can use the Game Tool! Object of the Game With /join 2-5 players can join the game. Carcassonne - Online Guide Starting The Game
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